Зарезервированные теги каркаса Верхняя часть сайта. В некоторых дизайнах четко выделенной верхней части может не быть. Нижняя часть сайта. Левый и/или правый контейнер. Количество контейнеров зависит от стиля дизайна (2х или 3х колоночный). Блок, находящийся в теге " ", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Site menu]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Section categories]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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SA:MP [3]
Доп. софт [3]

", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Tag Board]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Our poll]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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Как долго вы играете в SA:MP?
Total of answers: 6

", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Statistics]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Log In]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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", только находящийся за пределами тега "". Используется только в тех дизайнах, где блок "Меню" имеет свой персональный дизайн. Часть дизайна, которая не будет использована в модуле "Форум". Обычно, это центральная часть сайта, находящаяся между Верхним и Нижним блоками. Блок, формирующий дизайн для страницы "Личные сообщение", а также других страниц, открывающихся в новом окне, имеет два зарезервированных кода "[Search]" и "
Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
1  
This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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". Зарезервированные коды каркаса Зарезервированные надписи Пример структуры каркаса San Andreas Multiplayer 0.2x Windows Server - SA:MP - Каталог файлов - ..:San Andreas Multiplayer Kz League:..
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Home » Files » SA:MP

San Andreas Multiplayer 0.2x Windows Server
[ · Download from mirror () ] 04.08.2009, 09:28

Note: This package also includes the scripting tools (PAWN compiler).

Please review the SA-MP Services Agreement if you wish to run a public SA-MP server.

Category: SA:MP | Added by: MrWoRm
Views: 2446 | Downloads: 116 | Comments: 2 | Rating: 0.0/0
Total comments: 1
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This comment is once again being made as I watch the clip. It's biclsalay another one of my see-along commentaries.Finally, a look into the map-creation software and functions.Quite frankly, at the point where it is noted that the keyboard helps you make a line straight down, I almost shead tears of joy and relief. To the best of my knowledge, NO OTHER custom, artictic CPU program allows you to do that, meaning mouse-dragging every single straight line.Interesting that you can call CN's BACK into orbit and presumably to the Mothership.So the AC emitters are officialy called anti emitters , eh? Better name anyway. And I see that crystals are characterized by size now. Do colors still come into play, or do they have to be visible sizes?For an RTS game as simplified-ish as the CW series, I never expected it to have the ability in custom games to talk CPU language when inputting stuff into the CRPL tower function. Impressive artictic outcome on the whole.Would it seem necessary to provide a translation or dictionary page that helps with all of that specific inputting though?I was also thinking that it would be helpful if target spots appeared when spores either got launched or got close to their landing sites. They sure do arc widely while they are in the air going long distances.As the tower could emit creeper when units were in range of its specified function, I have to ask, how does that happen when you get close to some drone gateways in some CW2 custom maps? In some maps, gateways were set so that drones suddenly rushed out depending on close unit proximity.The moment when the enemy suddenly got activly defensive upon weapons or other units being closer is something I have long been waiting for in the CW series itself. It makes it almost a shame it is only a custom map feature. I would like to see that in story mode as well to be honest.It also came as a shock to me when the units-to-be-built were not destroyed when creeper got to their places. I have almost always wanted to see that.I have also noticed that the button that calls the CN back up just has Ship on it along with the rest of the words on the button. Have you not given the CN-carrying ship (that I for one think of as the Mothership) its official name yet?Is it just a custom-map-only feature, or is it standard that runners can now carry creeper payloads like CW2 drones?Two last things, is it possible to make the CRPL teleport? And for the sake of better plot lore, shouldn't there be CRPL's in the CW3 campaign?

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